# Simple Voice Chat — server config (1.12.2 backport). # Reference: https://modrepo.de/minecraft/voicechat/wiki # Bind to a fixed UDP port so we can publish a single Pelican port mapping. # This file lands in /serverconfig/ on first boot. # UDP port for voice chat (default: -1 = use server port). We pin to 24454 to map cleanly through Pelican. port=24454 # Bind address. Empty = same as MC server bind. Set explicitly only if multi-NIC. bind_address= # Maximum voice distance in blocks. [default: 48] voice_chat_distance=48 # Codec — opus VOIP is the default and only sensible value for vanilla MC range. [default: VOIP] codec=VOIP # Maximum voice chat connections. -1 = same as MC max-players. [default: -1] max_voice_chat_connections=-1 # Voice chat keep-alive in ms. [default: 1000] keep_alive=1000 # Allow recording (server side). [default: true] allow_recording=true # Spectators can talk to players (broadcast). [default: false] spectator_interaction=false # Spectators can interact with each other in voice chat. [default: false] spectator_player_possession=false # Force voice chat (kick clients without the mod). [default: false] force_voice_chat=false # Group voice chat enabled. [default: true] enable_groups=true # Voice host (override). Empty = announce server's MC address. Set if behind reverse-proxy NAT. voice_host= # Allow proximity-based pings to be heard (LineOfSight). [default: true] broadcast_range=-1 # Should the players be allowed to use the simulated 3D positional audio (HRTF)? allow_pings=true